We are thrilled to announce the initial release of Revived. With this release, players can look forward to the return of Multiplayer and an array of exciting updates and improvements. Get ready to experience a world of excitement with Revived!
General
- The Return of Multiplayer as its now hosted by War Lions.
- New installer that streamlines the installation process for the game and all necessary patches, allowing players to easily and quickly install the game with just a few clicks.
- Fixed PhysX error and hopefully all the errors that used to prevent running the game.
- A few improvements have been made to the in-game menu, these changes include an increase in contrast for improved visibility, removal of annoying startup videos, wider menu and more.
- You can create a new multiplayer account now easily from the in-game menu.
- Fixed issue where multiple attempts were required to successfully log in.
- Updated game tips to address common misconceptions.
- The loading screen has been changed.
Gameplay
- Enemy Visibility has been significantly improved. Players can now detect enemies who are taking cover behind objects such as walls, doors, or windows, which was previously a major challenge in maps like The Classic Hunt, this improvement allows players to more effectively identify and engage targets, resulting in a more strategic and engaging gameplay experience. It's important to note, however, that visibility limitations still exist in certain scenarios, particularly when enemies are positioned on rooftops. We are aware and working to address it too in a future update.
- Rifle Class Grenades: With the improvement in enemy visibility, we had to reduce the number of grenades for the Rifle class from 3 to 2, this change is aimed at promoting balanced gameplay, and encouraging teamwork and strategy, while minimizing random acts of grenade spamming. Additionally, this change will also make the sniper class, which has 3 grenades, more valuable and useful in combat.
- Airshooting: Implemented a restriction on airshooting kills, limiting them to only a close range, this change makes paratroopers invincible when outside of this small range, encouraging more strategic gameplay and reducing the effectiveness of random airshoot kills. it is also important to note that the rule against airshooting on our servers has been lifted, so players are now able to airshoot if they can.
- The kill assist time window has been extended to 15 seconds, allowing players to receive credit for assists in a wider timeframe.
- Partly neutralized flags will no longer recharge without assistance.
- The killfeed has been updated to a yellow color to provide better visibility.
- Increased Field of View.
- Removed Sprint Effects for better field of view experience.
- Various fixes to the mouse sensitivity and removal of the acceleration.
- Removed motion blur and other graphic effects that were affecting visibility and making it difficult for players to see, this changes improves the overall graphical experience and enhances gameplay.
Map Rework
- Market Garden and Factory have undergone some significant reworks. Players can now expect a haunting and immersive audio experience. Also the factory building is said to be haunted with ghosts. Rumors have spread that players who enter the factory building never come out. This new audio experience is sure to bring a new level of excitement to the game, and is sure to be a spine-tingling experience for those who are brave enough. Additionally, we have plans to fully rework all of the other maps in the future, including improvements to their map design and the sound.
Weapon Balance:
Springfield Rifle
- Rebalanced ironsight graphics.
- Improved sight calibration.
- Reduced tracers.
- Rechamber time is now faster than the K98 rifle.
- Adjusted hip fire and recoil to match the K98 rifle.
K98 Rifle
- Improved sight calibration.
- Increased rechamber time when on the upgraded version.
G43 Rifle
- Rebalanced ironsight graphics.
- Improved sight calibration.
- Reduced damage and rate of fire to match the M1 Garand rifle.
- Upgraded version will no longer improve recoil.
M1 Garand Rifle
- Rebalanced ironsight graphics.
- Removed the fake zoom when on the upgraded version.
STG44
- Rebalanced ironsight graphics.
- Upgraded version scope can now be removed instantly.
- Fixed an issue where the upgraded version accuracy was worse than the base version.
M1918 BAR
- Improved sight calibration.
- Adjusted recoil animation to match the fire rate.
- Removed slow reload times and aligned it with the animation time.
- Removed the fake zoom when on the upgraded version.
MP40
- Rebalanced ironsight graphics.
- Increased accuracy.
- Increased field of view.
- Upgraded version will no longer improve reload time.
Thompson M1
- Rebalanced ironsight graphics.
- Increased accuracy to match the upgraded version.
- Increased field of view.
- Increased spare ammo.
Sniper Class
- Increased scopes' zoom range (on the lower end).
- Springfield sniper rate of fire now matches the upgraded version rifle.
Rocket Class
- Rebalanced ironsight graphics.
- Increased rocket speed.
- Added one extra rocket for the base version.
- Added two extra rockets for the upgraded version.
- Improved Panzerschreck sight calibration.
- Removed the fake zoom when on the upgraded version for Panzerschreck.
Grenades
- Reduced grenade bouncing to mitigate the issue where sometimes it does zero damage.
- Slightly reduced radius of grenades to match the grenade launcher.
- Adjusted radius of grenade launcher to match both sides.
Smack/Melee
- Improved pistols' smack.
- Increased damage to allow instant kill using any gun.