Every update. Every improvement. One complete history of Airborne Revived.
REDEMPTION DLC / LATEST
Version 5.1
More polish. Better flow.
Version 5.1 is all about refinement — new routes and objectives for Flak Tower, fixed shotgun audio and map rotation, missing ambient sounds restored, and better Tank Factory performance and visibility. More polish, better flow.
MAP DESIGNFlak Tower
New routes and objectives.
PERFORMANCETank Factory
Improved performance and visibility.
AUDIOSound restored
Fixed shotgun audio and restored missing ambient sounds.
Single-player sprint fixes and further improvements.
VERSION 4.9
Redemption DLC - 4.9 Update
Changelog
Key highlights of this update:
60 FPS lock removed, fully reworked visibility, and fair graphics settings for every player.
All maps return except HuskyX, plus numerous gameplay, stability, and quality of life improvements.
Audio system temporarily reverted for stability (returns in 5.0).
⚠️ Important: All players are now required to have the latest DLC installed. If not installed or outdated, you’ll receive the error: "You have left the game.".
VERSION 4.8
Redemption DLC - 4.8 Update
Changelog
Key highlights of this update:
HuskyX stability improvements, audio experiments, crash fixes, and performance enhancements.
VERSION 4.7
Redemption DLC - 4.7 Update
Changelog
Key highlights of this update:
HuskyV3 is now HuskyX
HuskyX has received a graphical redesign with upgraded textures and visuals.
New Dark Variant: TheHuntClassic.
Server-side fixes to improve stability and performance.
VERSION 4.6
Redemption DLC - 4.6 Update
Changelog
Key highlights of this update:
Classic Destroyed Village: Fixed collision, allowing players to jump through church windows.
Another potential fix for objectives displaying on the wrong side.
Another update to visibility fix expirement.
Fixed a bug where players could get stuck in certain areas or on ladders.
Various bug fixes and performance improvements.
VERSION 4.5.2
Redemption DLC - 4.5.2 Update
Changelog
Key highlights of this update:
Avalanche X:
Potential fix for objectives displaying on the wrong side.
Added basic out-of-map collision, to be refined in upcoming updates.
Various bug fixes and performance improvements.
VERSION 4.5
Redemption DLC - 4.5 Update
Changelog
Key highlights of this update:
A hotfix for Avalanche X
VERSION 4.4
Redemption DLC - 4.4 Update
Changelog
Key highlights of this update:
AvalancheX: One of the largest maps in the game.
Town Hall (HuskyV3): Added a new objective area.
The Bridge: reworked and fixed many bugs.
Other Changes: BAR & Overall Gun Tweaks, long-range fix, player size returned to normal, Temporary visibility experiment, HuskyV3 dark mode, and various bug fixes and more...
⚠️ Important: All players are now required to have the latest DLC installed to join any server. If not installed or outdated, you’ll receive the error: "You have left the game.".
VERSION 4.3
Redemption DLC - 4.3 Update
Changelog
Key highlights of this update:
🗺️ NeptuneV2: Minor adjustments and improvements.
💉 Health Bar Fix: Resolved issues with the health bar and fixed all major bugs from the last update.
🔫 Gameplay Tweaks: Some guns retweaked, players now appear larger, and more...
⚠️ Important: All players are now required to have the latest DLC installed to join any server. If not installed or outdated, you’ll receive the error: "You have left the game.".
VERSION 4.1
Redemption DLC - 4.1 Update
Changelog
Key highlights of this update:
Hit Detection: Reworked for better combat accuracy and better performance.
Springfield Rifle Rework [Credits to Dobra]
Visibility V2: Restored for a limited time to collect further feedback and testing data.
New Testing Ground: for new features and prototype testing. Currently includes a shotgun prototype, a very early version. Creating new weapons is complex (animations, sounds, mechanics) this is far from final
⚠️ Important: All players are now required to have the latest DLC installed to join any server, even on older maps. If not installed or outdated, you’ll receive the error: "You have left the game.".
VERSION 4.0
Redemption DLC - 4.0 Update
Changelog
Key highlights of this update:
3 New Maps Added:
NeptuneV2 – Expanded version of Neptune with new paths and gameplay improvements. (Not final version.)
AvalancheV2 – A refined version of the classic with improved balance for more competitive play. (Not final version.)
Dungeon – A chaotic and brutal prison-like map set on familiar Avalanche terrain, where there’s no escape, kill or be killed. (Not final version.)
Dark Bridge: Fixed audio and graphic issues.
Note: The next update will most likely include a new shotgun and a complete fix for the Springfield rifle.
VERSION 3.9
Redemption DLC - 3.9 Update
Changelog
Key highlights of this update:
New Map - The Bridge: Set in the heart of WWII, this map drops you into a bullet-riddled chokepoint inspired by the legendary Arnhem crossing. Currently in early development, and isn't finished yet.
HuskyV3 Changes:
Added extra pathway to improve map flow and ease congestion.
Removed the annoying spawn sound for Allies in flags mode.
Improved overall audio quality.
Bug fixes and some performance improvements.
VERSION 3.8
Redemption DLC - 3.8 Update
Changelog
Key highlights of this update:
HuskyV3 – Prototype: Adjustments made to address bottlenecks in the map, This version is experimental and meant to test how these tweaks affect gameplay. Still very far from the final design.
New Mode – Survivor: A twist on Infiltrator mode. This time, The Allies uniform is back and this time the Axis who are trying to survive. No objectives. If any Axis survive until time runs out, they win. the enemy could be right next to you, the chaos remains.
VERSION 3.7.1
Redemption DLC - 3.7 Update
Changelog
Key highlights of this update:
New Map - Classic Remagen: A reimagined version of the iconic Allied Assault map.
New Flags Mode: Goodbye air spawns! Experience a slower, more engaging mode with tactical depth.
Objective on HuskyV2: The map continues to evolve as part of a larger long-term vision.
Infiltrator Mode: This time in Market Garden, the enemy could be right next to you. Stay alert!
Classic Destroyed Village: Fixed where the spawn faced the wrong direction.
Reverting Player Visibility – Testing Completed: The old visibility system is back
VERSION 3.6
Redemption DLC - 3.6 Update
Changelog
Key highlights of this update:
Prototype Player Visibility v2 Fix: For testing purposes a temporary feature now allows the enemy to see you only if you can see them, creating a fair and dynamic visibility system.
New Map - Classic Destroyed Village: Discover the remnants of this map from Allied Assault, reimagined for intense combat.
New Mode - Infiltrator: Introducing a stealth-based mode, where all players appear identical. Your mission is to identify and eliminate the enemy while avoiding friendly fire.
Bentown: Previous issues have been resolved, and it’s now fully restored to the server.
Bug fixes and some performance improvements.
VERSION 3.5
Redemption DLC - 3.5 Update
Changelog
Key highlights of this update:
Ladder Bug Fix: A deep-rooted issue that has hopefully been resolved.
Improved Map Loading: Maps should now load faster and more smoothly.
Dark Junction Rework: Improved visuals for a better (and still terrifying) experience.
Scoreboard Fix: The incorrect scoreboard at the beginning of maps should now be fixed.
Audio Enhancements: New maps now feature improved audio.
VERSION 3.4
Redemption DLC - 3.4 Update
Changelog
Key highlights of this update:
New Mode: Overkill – a complete mess, and that’s the point!
(The mode is in its early stages, more will be added to it soon.)
BenTown Update:
Rework for improved gameplay and balance.
The Dark House is no longer dark.
Fixed black textures issue.
Graphical tweaks to improve overall ambiance.
Bug fixes and some performance improvements.
VERSION 3.3
Redemption DLC - 3.3 Update
Changelog
Key highlights of this update:
New Mode: Dark Junction – a terrifying night mode.
New Map: BenTown – a maps where all the fun begins.
Junction map:
Ladders are now functional.
Traincars are now accessible.
Added a new ladder and accessibility across the map.
Minor lighting and graphical adjustments.
Bug fixes and some performance improvements.
VERSION 3.2
Redemption DLC - 3.2 Update
Changelog
Junction map:
Ladders are now functional.
Traincars are now accessible.
Added a new ladder and accessibility across the map.
Minor lighting and graphical adjustments.
Bug fixes and some performance improvements.
VERSION 3.1.1
Redemption DLC - 3.1 Update
Changelog
Fixed some technical issues.
VERSION 3.1
Redemption DLC - 3.1 Update
Changelog
HuskyV2:
Improved Lighting, daytime transition still a lot of stuff need to be done.
Fixed where players could not enter the backyard from the road.
Backyard house stairs are now functional.
Some Backyard house windows no longer block players.
Big tower Windows now visibly open.
Added a silly fun jump from the big tower to the highest roof.
VERSION 3.0
Redemption DLC, a content-packed update featuring new maps and improvements to enhance your gaming experience!
Changelog
Renamed to Redemption DLC: It will now encompass all the new content, including the HuskyV2, Junction, and more exciting features to come in future updates.
Junction map has been added to the game.
HuskyV2 graphics improvements.
It's still in the early development stages, there's a lot of bugs, and we are working to fix them.
VERSION 1.4
We are thrilled to announce the initial release of Revived. With this release, players can look forward to the return of Multiplayer and an array of exciting updates and improvements. Get ready to experience a world of excitement with Revived!
General
The Return of Multiplayer as its now hosted by War Lions.
New installer that streamlines the installation process for the game and all necessary patches, allowing players to easily and quickly install the game with just a few clicks.
Fixed PhysX error and hopefully all the errors that used to prevent running the game.
A few improvements have been made to the in-game menu, these changes include an increase in contrast for improved visibility, removal of annoying startup videos, wider menu and more.
You can create a new multiplayer account now easily from the in-game menu.
Fixed issue where multiple attempts were required to successfully log in.
Updated game tips to address common misconceptions.
The loading screen has been changed.
Gameplay
Enemy Visibility has been significantly improved. Players can now detect enemies who are taking cover behind objects such as walls, doors, or windows, which was previously a major challenge in maps like The Classic Hunt, this improvement allows players to more effectively identify and engage targets, resulting in a more strategic and engaging gameplay experience. It's important to note, however, that visibility limitations still exist in certain scenarios, particularly when enemies are positioned on rooftops. We are aware and working to address it too in a future update.
Rifle Class Grenades: With the improvement in enemy visibility, we had to reduce the number of grenades for the Rifle class from 3 to 2, this change is aimed at promoting balanced gameplay, and encouraging teamwork and strategy, while minimizing random acts of grenade spamming. Additionally, this change will also make the sniper class, which has 3 grenades, more valuable and useful in combat.
Airshooting: Implemented a restriction on airshooting kills, limiting them to only a close range, this change makes paratroopers invincible when outside of this small range, encouraging more strategic gameplay and reducing the effectiveness of random airshoot kills. it is also important to note that the rule against airshooting on our servers has been lifted, so players are now able to airshoot if they can.
The kill assist time window has been extended to 15 seconds, allowing players to receive credit for assists in a wider timeframe.
Partly neutralized flags will no longer recharge without assistance.
The killfeed has been updated to a yellow color to provide better visibility.
Increased Field of View.
Removed Sprint Effects for better field of view experience.
Various fixes to the mouse sensitivity and removal of the acceleration.
Removed motion blur and other graphic effects that were affecting visibility and making it difficult for players to see, this changes improves the overall graphical experience and enhances gameplay.
Map Rework
Market Garden and Factory have undergone some significant reworks. Players can now expect a haunting and immersive audio experience. Also the factory building is said to be haunted with ghosts. Rumors have spread that players who enter the factory building never come out. This new audio experience is sure to bring a new level of excitement to the game, and is sure to be a spine-tingling experience for those who are brave enough. Additionally, we have plans to fully rework all of the other maps in the future, including improvements to their map design and the sound.
Weapon Balance:
Springfield Rifle
Rebalanced ironsight graphics.
Improved sight calibration.
Reduced tracers.
Rechamber time is now faster than the K98 rifle.
Adjusted hip fire and recoil to match the K98 rifle.
K98 Rifle
Improved sight calibration.
Increased rechamber time when on the upgraded version.
G43 Rifle
Rebalanced ironsight graphics.
Improved sight calibration.
Reduced damage and rate of fire to match the M1 Garand rifle.
Upgraded version will no longer improve recoil.
M1 Garand Rifle
Rebalanced ironsight graphics.
Removed the fake zoom when on the upgraded version.
STG44
Rebalanced ironsight graphics.
Upgraded version scope can now be removed instantly.
Fixed an issue where the upgraded version accuracy was worse than the base version.
M1918 BAR
Improved sight calibration.
Adjusted recoil animation to match the fire rate.
Removed slow reload times and aligned it with the animation time.
Removed the fake zoom when on the upgraded version.
MP40
Rebalanced ironsight graphics.
Increased accuracy.
Increased field of view.
Upgraded version will no longer improve reload time.
Thompson M1
Rebalanced ironsight graphics.
Increased accuracy to match the upgraded version.
Increased field of view.
Increased spare ammo.
Sniper Class
Increased scopes' zoom range (on the lower end).
Springfield sniper rate of fire now matches the upgraded version rifle.
Rocket Class
Rebalanced ironsight graphics.
Increased rocket speed.
Added one extra rocket for the base version.
Added two extra rockets for the upgraded version.
Improved Panzerschreck sight calibration.
Removed the fake zoom when on the upgraded version for Panzerschreck.
Grenades
Reduced grenade bouncing to mitigate the issue where sometimes it does zero damage.
Slightly reduced radius of grenades to match the grenade launcher.
Adjusted radius of grenade launcher to match both sides.
Smack/Melee
Improved pistols' smack.
Increased damage to allow instant kill using any gun.
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